Still, Warcraft's World Editor was a much more elaborate tool than the Starcraft: Brood War editor used to develop the genre-defining Aeon of Strife. There was no way to edit abilities, buffs, the maximum hero level, or indeed touch most data fields. ![]() Back then, the game's World Editor was a crude tool: designed primarily for building campaigns, and not much else. The story started in 2002, in the custom maps scene for Reign of Chaos. It enjoys the rare and deserved privilege of being enshrined in Blizzard's official Hall of Fame, among only five other maps. As well as being a respected and well-received map in its own right, ToB is also cited as an inspiration for many of the best AoS maps ever made. ![]() Few maps can claim a legacy quite like Tides of Blood.
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